i was noticing that one of my speaklines didn’t seem to have the lips moving. it wasn’t that important, so i basically ignored it. but checking back in the conversation editor, that line didn’t seem to have facefx lipsynch implemented. why, i don’t know, because i did the post vo and post facefx for the whole conversation — which should have generated the lipsynch. however, i never previewed that line in the conversation editor. i did preview and tinker with the other ones, so they were apparently fine. weird.
so no dailies today, but a tip that might prove useful someday…..
TIP: if your editor starts seizing up on you (and it’s not because you have a couple dozen actors in it), check your speaklines. make sure it has a facefx file, and/or go to the conversation it came from and preview it.